Writality

A novel editor

An editor that grows with your story, with all the features you need to write and worldbuild.

Start for free

Come on, it is free.

Writality themes

YOUR STORY + YOUR CONTEXT

Writing Is Better When Everything Connects

Imagine splitting your work between a bunch of apps when you can just use one ;)

ONE PLACE FOR ALL YOUR CREATIVE WORK

MeetWritality

Plan, draft, connect, and revise inside one writing masterpiece.

Built around the way Iwe actually write

They say the best way to understand a product is to see it in action... I don't have a video demo, so you will just have to:

Try it out

Rich Text Editor

A fancy editor that should have everything you need while also looking sleek. You can link things, add images, format text, tables and really anything.

Writality rich text editor interface

Word Count

See how many words you have added and removed each day, so even in your worst day, you can see that little indication of progress.

Writality word count interface

Global Search

When the project gets big. I mean, really big. It is still easy to find. Simply search and you're already there.

Writality search interface

Version History

Sometimes a draft was better three versions ago. This makes it easy to go back and experiment without worry or having to duplicate the file.

Writality version history interface

Smart References

Whenever you meantion a segment or a concept from the different file, you automatically create cross references which can link you back.

Writality smart references interface

Custom Calendars

Create your own calendar system, seasons, moons, whatever you need. And use it in the app as if it were a normal calendar.

Shire Reckoning
Astron
StSuMoTrHeMeHi

Gallery

Stolen straight from pinterest. I like the idea of having all my inspiration in one place, where I can easily pull it up while writing instead of having to switch windows.

Writality image gallery interface

Theeeeemes!

I like themes, and I like different ones depending on my mood and the time of day. And now you can also create custom themes and share or import them.

Many themes.. a lot more than 3

catppuccin-mocha

But enough of all that

Let me tell you how it actually works

It usually starts with a section

Prologue

The Story usually begins in sections segments

“I write a small segment, a dialogue exchange, maybe some exposition. It is not a chapter and it doesn’t need to belong just yet. Later, when enough of them exist, I piece them together into something larger. The rest of the app grows around that process.”

Most of the time, I do not sit down to write a whole chapter. I write the piece that is actually ready first. Sometimes it is a simple encounter. Other times it is a whole chapter. It does not really matter. That is usually enough to begin moving.

What matters is that it can exist as its own unit. In the app, that unit is a segment. A segment can be a scene, a section, a chapter opening, a bit of dialogue, or a descriptive passage that I do not want to lose.

That is the freedom I wanted. I do not want the tool assuming I know the final shape at the beginning, because I usually do not.

Commentary

Lets see..

01. I usually begin with a section, not a manuscript

This is why the segment matters

You do not need to know what the final chapter is yet. You just need somewhere to keep the piece while it still has life in it.

Once I have enough segments, the manuscript starts to become visible. Not because I planned every level in advance, but because the pieces have started giving me something real to arrange.

This is the part I care about most, because when I am ready, I can assemble those pieces together like lego. A handful of segments can become a larger section. Those sections can become acts. Eventually they become a completed manuscript.

That is why I built the writing side this way. I wanted the freedom to write in pieces first and only become strict about structure when the draft itself was ready for it.

Commentary

Lets see..

02. When enough pieces exist, I build the larger shape

This is where the book starts to appear

Once you have enough pieces, you can start building something larger out of them. The structure comes after the writing, not before it.

The other side of the project is made of concepts, but I do not think concepts should be limited to one fixed list. Some will be obvious. Characters, locations, factions, items, and events all fit there naturally.

But the real point is that a concept can be whatever you decide matters. It can be a religion, a kind of magic, a bloodline, a law, a war, a custom, a prophecy, a political office, or some strange thing that only exists in this one project.

That flexibility matters because narrative logic is never as tidy as software categories want it to be. If the story needs a new kind of thing, the app should make room for it instead of refusing it.

Commentary

Lets see..

03. Concepts can be whatever the story decides they are

The idea only needs to matter to your story

Concepts are broad on purpose. If something needs to exist as its own thing in the project, you should be able to make it one.

Once the concepts exist, they still need context. That is where relationships come in. The useful part is not just storing the things, but deciding how they actually touch each other.

So the writer gets to decide the links too. Two people can be siblings, rivals, lovers, allies, debtors, teachers, traitors, heirs, or strangers who only cross paths once. A city can belong to an empire. A relic can be carried by a character. A cult can serve a god. The relationship is yours to define, because the narrative logic is yours.

Then time can be attached to those ideas as well. A concept can have a date, or it can have a period of time. An event can be a concept with a date attached to it. A character can be a concept with a birth date. That is how the draft starts holding not just what things are, but when they matter.

Commentary

Lets see..

04. Relationships and time are what make those ideas usable

This is what gives the project context

Relationships and time are what stop the surrounding material from becoming a pile of notes. They keep the draft connected to the world around it.

For the SEO lovers

More info about the philosophy.

Mainly for SEO purposes, but in the event you want to read more about the thinking behind Writality, here are some snapshots and further reading.

Manuscript

From concept to manuscript

Start from a simple idea, connect it and expand on it. Soon you will have a manuscript.

  • Combine segments
  • Flexible and built for you
  • No more Google or Microsoft for formatting
Writality manuscript editor preview

WHO THIS IS FOR

It
is
for
you.

Here is the thing..

Writality is built for me mainly. I am a "novelist" so most of the features and design choices are made with my own writing process in mind. That being said, I have tried to make it flexible enough that it can work for a variety of creative projects.

My use case

01

Novel writing

I want to be an 'author', so this is built for novel writing before anything else.

Imagine it. Drafts, fragments, characters, concepts, timelines, events and all that jazz. All the surrounding material of a book are what Writality is most naturally built to hold. Science fiction, fantasy, and whatever else. It's a solution to all the scattered notes

Also possible

02

It may work well for academic writing too.

I have been told this structure can be useful for academic work.

That makes sense. Imagine research or work that has a lot of connected notes, references, and moving parts that need to stay in relation to each other. Still, that part is mostly hearsay on my end, so I am not going to oversell it. If you do use it that way, I would genuinely like to hear about it.

Another fit

03

Game masters should make use of it too.

Game / Dungeon masters are just writers ~

Names, places, factions, events, session notes, timelines, and loose all handled gracefully. The same structure that helps a worldbuilder will help a campaign.

And beyond that

04

Worldbuilders and game developers can use it as well.

For the same reasons really. Writing a narrative, or creating a world that should remain consistent, or planning a game. They all have very similar needs.

If you like building worlds for the pure love of the game, firstly, respect 🫡. But also Writality will be useful for you. It will work as a place to structure lore, characters, systems, and early concepts before they settle into something more concrete and event then.

Aaaand, if you sit somewhere between these categories,I have just the thing for you :)